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scientific computing
(computing, sciences) The use of computing to solve scientific and engineering problems, especially by means of simulation, or the construction of mathematical models of physical, chemical or biological processes
edge computing
(computing) The practice of processing or analyzing data at or near the point of data production rather than in a central processing facility requiring data transport to the central facility.
pocket computer
(computing, historical) A small portable computer with a screen capable of displaying only a few lines of text.
computer shops
plural of computer shop
appliance computer
(computing, dated) A computer sold to consumers as a unit ready to be switched on and used, rather than a kit for self-assembly.
computational geometry
(computer science, geometry) A field of study, within computer science, devoted to algorithms that solve problems formulated in geometric terms.
computer network
(computing, networking) A group of computers that use a set of common communication protocols over digital interconnections for the purpose of sharing resources located on or provided by the network nodes.
affective computing
(artificial intelligence) The study and development of systems and devices that can recognize, interpret, process, and simulate human affects.