Hardison: I don't know what happened. I had 'em and then I just—
Nate: Didn't anticipate the ragequit.
Hardison: You know gamer terminology?
Nate: I know the key to a good game is balancing boredom and frustration. Now the game — the puzzle's too easy, then the mark — the player — gets bored and walks away. The puzzle's too hard, then the player gets frustrated, and quits in a rage: ragequit.