The “Zarfian Cruelty Scale” rates games as Merciful, Polite, Tough, Nasty, or Cruel. The scale describes how works of IF become unwinnable, especially how and when the interactor (here a player, and one trying to win) learns this.
The brambles were backward this season, and I could do little with them ; but I am sure that this part of Ireland is a good hunting-ground for the batologist.
Cycling's complex etiquette contains an unwritten rule that riders in contention for a race win should not be penalised for sheer misfortune.
Your fond dreams of flying to Jupiter have been quashed by the facts of reality.
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