Then I had to sit through a long strung-out discussion about nothing in particular.
Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
1998, Transcendental Number Theory and Related Topics: Proceedings of Japan-Korea Joint Seminar.
I won’t promote the silencing of dissent through verbal muscularity.
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