The “Zarfian Cruelty Scale” rates games as Merciful, Polite, Tough, Nasty, or Cruel. The scale describes how works of IF become unwinnable, especially how and when the interactor (here a player, and one trying to win) learns this.
Such popular humanity is treason.
… may at one time or other looke with a good judgement into these their deceitfull Pedleries,
Egyptians, dare you think your higheſt Pyramids, Built to out-dure the Sun, as you ſuppoſe, Where your unworthy Kings lye rak'd in Aſhes, Are Monuments fit for him?
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★★★★★★★★★★