shortcrust dumplings
A little boy, who early discovered propensities to cruelty, was so thoroughly weaned from them, by his mother, that when attending to infantine lessons in Natural History, long before he was able to read, and hearing of a bird that was fond of catching flies, he lisped, with a kind of horror upon his baby[-]face, Oh! kill flies! will God forgive it?
Oh! kill flies! will God forgive it?
His extensive mining for apparently statistically significant results made any of his results questionable.
The “Zarfian Cruelty Scale” rates games as Merciful, Polite, Tough, Nasty, or Cruel. The scale describes how works of IF become unwinnable, especially how and when the interactor (here a player, and one trying to win) learns this.
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