Instead of selecting an image for testing every 0.2 seconds, the new research team used a subjective time approach, selecting an image to represent each significant change in the ad, no matter how fast or slow the ad’s edits may be.
An alternate reality game—ARG—is an interactive narrative that uses the real world as its media platform and uses storytelling “bread-crumbed” across several media to deliver a story that is altered and impacted in real time by the participants' ideas and actions (Dena, 2008; Denward & Waern, 2008; Werner, 2008).
'Sides, Stores won't give us enough to get drunk. Just enough to get pleasantly snockered.
The refrains of the myrrhbearers give the sense of this service: By the tomb stood an angel radiant in light, and thus did he speak to the myrrh-bearing women:[…]
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