Last Updated:2022/12/24

Hardison: I don't know what happened. I had 'em and then I just— Nate: Didn't anticipate the ragequit. Hardison: You know gamer terminology? Nate: I know the key to a good game is balancing boredom and frustration. Now the game — the puzzle's too easy, then the mark — the player — gets bored and walks away. The puzzle's too hard, then the player gets frustrated, and quits in a rage: ragequit.

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