Last Updated:2025/12/06

To optimize rendering, the level designer placed an antiportal along the corridor so the engine could skip drawing objects behind it.

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To optimize rendering, the level designer placed an antiportal along the corridor so the engine could skip drawing objects behind it.

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レンダリングを最適化するため、レベルデザイナーは通路に遮蔽プレーンを配置し、その背後にあるオブジェクトの描画をエンジンが省略できるようにした。

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