Last Updated:2025/12/06

When rendering complex scenes, the graphics engine switched to the Warnock algorithm to subdivide the image recursively until each region was trivial to compute.

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When rendering complex scenes, the graphics engine switched to the Warnock algorithm to subdivide the image recursively until each region was trivial to compute.

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複雑なシーンをレンダリングする際、グラフィックスエンジンはシーンを再帰的に分割して各領域が計算しやすくなるまで処理するウォーノックのアルゴリズムに切り替えた。

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