Last Updated:2025/12/05

To compute the silhouette correctly, first determine the object's position relative to the view plane before performing the projection.

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To compute the silhouette correctly, first determine the object's position relative to the view plane before performing the projection.

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輪郭線を正しく計算するには、投影を行う前に物体が投影面に対してどの位置にあるかをまず判断してください。

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