Last Updated:2025/12/04

During the scene pass, the engine constructs a shadow volume by projecting rays from the light through each vertex of the occluder to infinity, then uses it to mask lit fragments.

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During the scene pass, the engine constructs a shadow volume by projecting rays from the light through each vertex of the occluder to infinity, then uses it to mask lit fragments.

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シーンパス中、エンジンは光源から遮蔽物の各頂点へ光線を投影して無限遠まで延長することで形成される影の投影体積を作成し、その体積を使ってどのフラグメントが照らされるかをマスクします。

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