Last Updated:2025/12/04

We spent the afternoon designing levels for a new artillery game that challenges players to account for wind and trajectory.

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We spent the afternoon designing levels for a new artillery game that challenges players to account for wind and trajectory.

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私たちは午後を、新しいターン制の砲撃系ゲームのレベル設計に費やし、そのゲームはプレイヤーに風や弾道を考慮させる挑戦を与えます。

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