Last Updated:2025/12/04

To render the scene correctly, the graphics engine multiplies object coordinates by several transformation matrices.

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To render the scene correctly, the graphics engine multiplies object coordinates by several transformation matrices.

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シーンを正しくレンダリングするために、グラフィックスエンジンはオブジェクトの座標に複数の変換行列を掛けます。

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