Last Updated:2025/12/02

In the mesh model, the rendering algorithm mistakenly treated several pseudo-edges as real boundaries, causing visible seams.

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In the mesh model, the rendering algorithm mistakenly treated several pseudo-edges as real boundaries, causing visible seams.

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メッシュモデルでは、レンダリングアルゴリズムがいくつかの擬似エッジを実際の境界として誤って扱い、目に見える継ぎ目が生じた。

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