Last Updated:2025/11/29

We optimized the terrain by combining several splat maps into a single atlas to reduce draw calls.

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We optimized the terrain by combining several splat maps into a single atlas to reduce draw calls.

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描画負荷を減らすため、複数の塗り分けマップを一つのアトラスにまとめて地形を最適化しました。

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