Last Updated:2025/11/28

When rendering the scene, the graphics engine uses a z-buffer to determine which fragments are visible and which are occluded.

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When rendering the scene, the graphics engine uses a z-buffer to determine which fragments are visible and which are occluded.

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シーンをレンダリングする際、グラフィックスエンジンはどのピクセルが可視でどれが隠れているかを判断するために深度バッファを使用します。

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