Last Updated:2025/11/26

Billboarding is commonly used to render trees and particles in older 3D games to reduce polygon count.

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Billboarding is commonly used to render trees and particles in older 3D games to reduce polygon count.

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スプライトを常にカメラに向けて描画する技法は、ポリゴン数を減らすために古い3Dゲームで樹木やパーティクルの描画によく使われている。

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