Last Updated:2025/11/25

To simulate billowing smoke, the rendering engine layers Perlin noise with varying amplitudes and frequencies.

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To simulate billowing smoke, the rendering engine layers Perlin noise with varying amplitudes and frequencies.

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たなびく煙をシミュレートするために、レンダリングエンジンは振幅と周波数を変化させたパーリンノイズを重ね合わせます。

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