Last Updated:2025/11/25

The renderer uses ray casting to compute intersections between rays and surfaces and thereby determine which parts of the scene are visible.

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The renderer uses ray casting to compute intersections between rays and surfaces and thereby determine which parts of the scene are visible.

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レンダラーはレイと表面の交差計算を用いて、シーンのどの部分が可視であるかを判定します。

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