Last Updated:2025/11/23

The game designer used an isometric perspective to subtly convey depth while keeping object proportions consistent.

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The game designer used an isometric perspective to subtly convey depth while keeping object proportions consistent.

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ゲームデザイナーは、三軸が実際の比率で表される等角投影法を用いて、奥行きをさりげなく伝えつつ物体の比率を一定に保った。

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