Last Updated:2025/11/22

When rendering layered sprites, the engine sorts them by Z-orders to determine which one appears on top.

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When rendering layered sprites, the engine sorts them by Z-orders to determine which one appears on top.

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レイヤー化されたスプライトを描画する際、エンジンはどれが手前に表示されるかを決めるために奥行き順でそれらをソートします。

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