Last Updated:2025/11/20

To reduce memory footprint in the rendering system, the team implemented the flyweight pattern so that many objects could share state while containing no pointers to data type methods.

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To reduce memory footprint in the rendering system, the team implemented the flyweight pattern so that many objects could share state while containing no pointers to data type methods.

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レンダリングシステムのメモリ使用量を削減するため、チームはフライウェイト・パターンを実装し、多数のオブジェクトがデータ型のメソッドへのポインタを持たずに状態を共有できるようにしました。

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